Image to 3D models are crazy good right now. Here's my workflow for getting usable results.
Image to 3D models are crazy good right now. Hunyuan3D by far for quality. But garbage in = garbage out. Your multi-view inputs matter.
4-6 views of the same subject:
Single image works but produces inconsistent results.
Method 1: Turntable prompts. "3D render of [object], studio lighting, white background, front view" then regenerate with "side view," "back view." Works for simple objects.
Method 2: Zero123++ outputs grids with consistent views. My go-to.
Method 3: Generate hero view, image-to-image with strong denoising for other angles. Most control, most work.
Good: Clean, well-lit, neutral backgrounds, consistent lighting, no blur
Bad: Complex backgrounds, dramatic shadows, occlusion, inconsistent lighting between views
Blender for everything:
Portrait to 3D bust:
Total: ~30 minutes. Traditional sculpting would take hours.
Hunyuan3D: $0.50/model Zero123++: $0.20/multi-view My time: 30 min average
Compare to $50-200 for a 3D artist.

Transform post-apocalyptic FPV prompts into colorful Pixar/DreamWorks character runs. Kling 2.6 + ElevenLabs Music + Topaz upscaling.

Ride a grizzly bear through ancient forests, charge on a bison through desert canyons, sprint on a mammoth across frozen tundra. Complete prompts and results.
Opus 4.5 → ElevenLabs v3 → Nano Banana Pro → Kling 2.6. Complete workflow, ~$2 per video.