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    <title>gokaygokay - AI Experiments &amp; Research</title>
    <link>https://www.generativemedia.blog</link>
    <description>AI experiments and research by Gökay Aydoğan</description>
    <language>en</language>
    <lastBuildDate>Wed, 28 Oct 2026 03:41:37 GMT</lastBuildDate>
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      <title><![CDATA[We Are Frankensteining Video Models]]></title>
      <link>https://www.generativemedia.blog/blog/we-are-frankensteining-video-models</link>
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      <description><![CDATA[I really want to talk to a video model.]]></description>
      <pubDate>Tue, 27 Oct 2026 14:55:26 GMT</pubDate>
      <category>Video Models</category>
      <category>Research</category>
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      <title><![CDATA[Video 2 Physics: Turning AI Videos into Verified Simulations]]></title>
      <link>https://www.generativemedia.blog/blog/video-2-physics-turning-ai-videos-into-verified-simulations</link>
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      <description><![CDATA[Four seconds into the clip, a brass pendulum starts swinging wider. By the end, its amplitude has grown by 62%. Nothing is pushing it. The brass, the wood and the lighting are convincing; the motion quietly creates…]]></description>
      <pubDate>Mon, 26 Oct 2026 21:18:07 GMT</pubDate>
      <category>Physics</category>
      <category>Blender</category>
      <category>Open Source</category>
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      <title><![CDATA[World to World Mapping: Turning Gaussian Splats into Editable Blender Scenes]]></title>
      <link>https://www.generativemedia.blog/blog/world-to-world-mapping-turning-gaussian-splats-into-editable-blender-scenes</link>
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      <description><![CDATA[Video 2 GLSL started with a reference clip and rebuilt it as executable mathematics. Video 2 Blender Nodes took the next step: a scene made of native node graphs that an artist could open and change.]]></description>
      <pubDate>Sun, 25 Oct 2026 12:04:02 GMT</pubDate>
      <category>3D</category>
      <category>Blender</category>
      <category>Gaussian Splats</category>
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      <title><![CDATA[Video 2 Blender Nodes: Turning Reference Videos into Editable Node Systems]]></title>
      <link>https://www.generativemedia.blog/blog/video-2-blender-nodes-turning-reference-videos-into-editable-node-systems</link>
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      <description><![CDATA[Video 2 GLSL showed that a reference video can become executable mathematics: one shader that plays the same 20 seconds. The next question was what an artist could do with that result. A shader is hard to open, read…]]></description>
      <pubDate>Wed, 21 Oct 2026 18:12:49 GMT</pubDate>
      <category>Blender</category>
      <category>Procedural Graphics</category>
      <category>Open Source</category>
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      <title><![CDATA[Video 2 GLSL: Turning Reference Videos into Editable Worlds]]></title>
      <link>https://www.generativemedia.blog/blog/video-2-glsl-turning-reference-videos-into-editable-worlds</link>
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      <description><![CDATA[A video can be a starting point for a world you can change. Give a coding agent the reference, let it study the frames, and ask it to rebuild the scene as procedural code. Then change the camera, lighting, materials…]]></description>
      <pubDate>Mon, 19 Oct 2026 14:11:17 GMT</pubDate>
      <category>GLSL</category>
      <category>Procedural Graphics</category>
      <category>Open Source</category>
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